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Creating Believable 3D Environments: The Making of “Unmystified” with Seth Thompson

The Gnomon Workshop is pleased to announce the release of "Creating Believable 3D Environments: The Making of 'Unmystified' " with Seth Thompson.

 

Seth shares many of the fundamental skills and insider tips he has learned during his professional career that can improve the speed of creation and the quality of 3D environments. 

release archive

Performance & Acting: Creating Believable Characters with In-Ah Roediger

The Gnomon Workshop is pleased to announce the release of "Performance & Acting: Creating Believable Characters" with In-Ah Roediger.

 

In-Ah Roediger shares a step-by-step walkthrough of the process of working on a short animation that requires lipsync. She covers all the basics, from shot planning and getting your reference material together, to polishing your curves and animation in order to give it that extra push.

release archive

3D Character Design: Sculpt, Model, Render with Josh Herman

The Gnomon Workshop is pleased to announce the release of “3D Character Design: Sculpt, Model, Render” with Josh Herman.

 

Josh guides you through his creative process for redesigning an iconic character while keeping the original character at the heart of the design. To keep the design process fluid and evolving, Josh moves between ZBrush, Photoshop, Maya and Keyshot, using each program’s strengths to his advantage and to help overcome creative roadblocks.

release archive

3D Creature Design: Alien Rock Grubber – Concept, Model, Texture, Render with Jerad S. Marantz

The Gnomon Workshop is pleased to announce the release of “3D Creature Design: Alien Rock Grubber” with Jerad S. Marantz. 

 

Whether you are an industry professional or a student, this in-depth tutorial covers Creature Design, Sculpting and Painting in ZBrush, Keyshot and Photoshop and will inspire your workflow as Jerad shares his talents and years of experience.

release archive

Design Techniques for 3D Concept Art

The Gnomon Workshop is pleased to announce the release of “Matte Painting Techniques for Concept Design” with Gavriil Klimov.

 

In this tutorial, Gavriil Klimov guides us through his pipeline and workflow to create sci-fi 3D concept design using 3ds Max, Keyshot and Photoshop.

release archive

Creating Terrains with Satellite Data, Volume 2 Maya Based Workflow with Alex Alvarez

Creating Terrains with Satellite Data, Volume 2 focuses on techniques that allow the artist to effectively 'up-rez' regions of the terrain. Adding ZBrush to the workflow, Alex identifies areas that would benefit from digital sculpting. New geometry is created from the initial satellite DEM file (Digital Elevation Model) that is topologized, UV'd, then sculpted using ZBrush's HD Geometry. The procedural rock textures generated in Volume One are now used as ZBrush Alphas to quickly sculpt rock and cliff details. In addition to HD ZBrush workflows, Alex also shows an alternate approach that allows us to utilize DEMs directly in ZBrush, as well as how to use Decimation Master and XNormal to generate high-quality results.