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release archive

Concept Design Workflow Vol 2: Using Modo and Photoshop to Visualize Design

Concept Design Workflow Vol.2 "Uing Modo and Photoshop to Visualize Design" In a continuation of Volume 1, Aaron explains his illustration and design process using 3D software and 2D painting. Using Modo as a visualization tool, Aaron demonstrates different methods of using a 3D model to start a finished illustration. Setting up lighting and rendering in his 3D scene, he then applies textures and paint in Photoshop to produce a finished illustration. Explaining function as much as form, Aaron explains his thought process behind creating such environmental designs, and how said techniques are used only to support the original inspiration and design.

release archive

Concept Design Workflow Vol 1: Composition Sketching

The Gnomon Workshop is pleased to announce the release of “Concept Design Workflow Vol 1: Composition Sketching” In this lecture and demonstration, Aaron shares a number of rapid sketching techniques for use in any production environment. Beginning with a 'blank canvas' in Adobe Photoshop, Aaron demonstrates the creative process behind designing for an ultimately collaborative effort, the purposes of different types of sketches, and finally the importance of painting value studies and color keys in a quick and effective manner. 

release archive

Matte Painting Techniques for Concept Design

The Gnomon Workshop is pleased to announce the release of “Matte Painting Techniques for Concept Design” with Francesco Corvino.

 

In this lecture, Francesco shares his process for designing environments and his photo-real approach to Concept Design for the film industry.

release archive

Advanced 3D Matte Painting Techniques with Garrett Fry

The Gnomon Workshop is pleased to announce the release of Advanced 3D Matte Painting Techniques with Garret Fry.

 

In this lecture, Garrett demonstrates the entire process of how to create a 3D matte painted and projected environment, including modeling, texturing, lighting, rendering, painting, projecting and compositing.

release archive

The Making of Totem - 3D World Cover, with Alex Alvarez

The Gnomon Workshop is pleased to announce the release of The Making of ‘Totem’.

 

In this lecture, Alex shares his workflow and techniques for creating a commissioned 3D illustration for the cover of 3D World magazine. Over six hours of lecture, Alex delves into all aspects of how the image was created.

release archive

Creating Realistic Skin with ZBrush and Keyshot

The Gnomon Workshop is pleased to announce the release of our first title with Blizzard character artist Dominic Qwek! Titled “Realistic Skin with ZBrush and Keyshot”.