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interviews archive

Crystal Bretz

Senior character/creature modeler, Crystal Bretz, is a shining example of what artists can achieve if they believe in themselves and stick to their guns. Crystal’s career started as a 3D generalist at the visual effects outfit Artifex Studios, where she worked for two years working across animation, tracking, layout, FX, rigging, and lighting.

 

Read the interview with Crystal Bretz by Lynette Clee

release archive

Creating Sci-Fi Keyframe Concept Art

Creating Sci-Fi Keyframe Concept Art

release archive

Procedural Shading Techniques for Houdini & Arnold

Procedural Shading Techniques for Houdini & Arnold

release archive

Creating Beatboards for Pre-Production

Creating Beatboards for Pre-Production

release archive

Material Texturing for Production in Mari & Maya

Material Texturing for Production in Mari & Maya

release archive

Master Rigging & Python Scripting in Maya

Master Rigging & Python Scripting in Maya