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Vehicle Modeling for Production

with James Schauf


In this workshop, James Schauf shares his workflow for modeling a Mad Max inspired hot rod. James begins by covering the importance of collecting reference images that will inspire and guide the design and modeling. With a well planned approach, he starts modeling a block-out that lays the foundation for all that is to come. While demonstrating a concentration on clean topology and modeling techniques used in production, James methodically walks through his workflow to help better your confidence in modeling. This workshop is not just for vehicle modeling, but offers you tips and tricks that can help increase your speed and quality while approaching any hard surface modeling project in Maya. Whether you are already working at a studio, or a student developing a portfolio, this title will help demystify what is often considered a key technical challenge for any production modeler to master; detailed hard surfaces with clean topology.

Duration: 8h 01m

Format: HD 1920x1080

James Schauf

Visual Development Artist at Paramount Pictures

After nearly a decade in the United States Air Force, James Schauf chose to pursue his talents as an artist and became the first veteran to graduate from the Gnomon School of Visual Effects. Since graduating in 2010, he has worked for various acclaimed studios including Legacy Effects, Nickelodeon, Walt Disney Animation, Aaron Sims Creative, Paramount Pictures, Psyop and Apple. His skills as a modeler can be seen in film, games and television, having contributed to award winning projects such as Moana, Big Hero 6, Kung Fu Panda: Legends of Awesome and Iron Man 2, to name a few. James also brings his varied experiences to his work as an instructor at Gnomon.