Cinematic Environment Modeling Supervisor, Blizzard Entertainment
Seth Thompson has over fourteen years of professional experience in the video game industry as a cinematic artist and expertise in environment and set design, modeling, surfacing, lighting, and layout. Seth grew up practicing traditional art on a farm in Virginia with big dreams of one day working on video games at Blizzard Entertainment or Square-Enix. He has had the luck to see both of these dreams come true, working for over eleven years on the Cinematic Team at Blizzard Entertainment and for three years on Square-Enix’s Visual Works Team in Tokyo, Japan. Seth is currently Blizzard Entertainment’s cinematic Environment Modeling Supervisor in Irvine, and has created and supervised assets for various game Cinematics including Warcraft III, World of Warcraft, StarCraft II, Diablo III, Final Fantasy XII and Final Fantasy VII: Advent Children.
"Having the privilege of working with Seth as my supervisor when I was at Blizzard Entertainment, I am very excited that he is sharing his knowledge and passion for art with this Gnomon release. Seth is one of those artists who you would relocate to go to work with. His passion for art is shown, not just with his amazing environment work at Sqaure-Enix (Visual Works Team) and Blizzard Cinematics, but as well with his personal art work. Seth’s approach to art creation, with a focus on both artistic skill and production focused growth, make this a must own for Environment artists everywhere. Seth is one of the people who has most influenced my skill and growth and I cannot recommend this course enough."
- David Lesperance Artist at Valve Software
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