Cleaning Up Scanned Assets for Production
Wrap, ZBrush & Maya Workflow With Scott Denton
Discover how to take pre-existing scanned assets and quickly and professionally clean them up using a combination of Wrap 3, ZBrush, and Maya. This workshop by Modeler and Generalist, Scott Denton, details the clean-up of a scan created by NYCap3D using the state-of-the-art photogrammetry solution, RealityCapture, along with assets produced by 3D Scan Store. A brief preview of Zoo Tools is also covered.
Throughout the course of the workshop, Scott discusses how to use Wrap 3 and ZBrush to transfer textures and displacement details from the 3dScanstore mesh. He also goes over some of the specific setups and essential tools inside of both Wrap and ZBrush that help to speed up the overall workflow. Scott teaches the important export options that you need to know and includes a demonstration on how to hook the textures up in Maya to achieve a render worthy of being passed on to a look-development artist. Helpings of industry tips are included along the way, particularly when it comes to what look-dev artists expect of modelers, plus tricks for organizing and naming your files like a pro.
The final portion of the workshop covers how to create a quick rig using Mixamo to bring some life to the character for the final renders using Arnold in Maya.
The goal of this video tutorial is to provide you with a sound understanding of scan clean-up work and provide you with new skills that will help to speed up your workflow in the studio. The ultimate goal being for you to get home on time while still delivering high-quality results.
Duration: 248 Minutes
Format: HD 1920x1080
- 00. Preview
- 01. Setting the Scale
- 02. Scale, Rotate, Center
- 03. Clean-Up
- 04. Quick Retopo
- 05. Scaling 3D Scan Store Assets
- 06. Wapping the Scan to the Mesh
- 07. Scan Store Magic
- 08. Transfer Albedo
- 09. Symmetry
- 10. Turning Hands Down
- 11. Placing Eyes
- 12. Wet Lines, Teeth & Gums
- 13. Painting Out Eyebrows
- 14. Reusing Scan Store Clothes
- 15. Importing to Maya