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Creating a Laser Sword for Games
3ds Max, ZBrush, Marmoset Toolbag & Substance Painter Workflow with Dylan Mellott
Dylan Mellott
2h 56m | 10 Chapters
Environment Design for Virtual Production in Unreal Engine 4
Creating Real-Time Environment Art With Vladimir Somov
Vladimir Somov
2h 07m | 15 Chapters
Advanced Illustration and Key Art Techniques
2D Concept Illustration, 3D Asset Creation, 360 Illustration and Interactive Concept Design with VR with Alex Nice
Alex Nice
3h 17m | 8 Chapters
3D Illustration and Environment Modeling Workflows
with Toni Bratincevic
Toni Bratincevic
5h 24m | 12 Chapters
Building a Stylized Environment, Volume 3
Ideation to Creation: Assembling the Scene in Unreal Engine
Martin Teichmann
4h 24m | 20 Chapters
Building a Stylized Environment, Volume 2
Ideation to Creation: Terrain, Rocks and Foliage
Martin Teichmann
2h 41m | 11 Chapters
Building a Stylized Environment, Volume 1
Ideation to Creation: Blockmesh, Bridge, Castle with Martin Teichmann
Martin Teichmann
5h 04m | 16 Chapters
Designing a Modular Environment using Unreal
with Brian Recktenwald
Brian Recktenwald
3h 00m | 10 Chapters
Creating an Illustration from A to Z
with Pascal Blanché
Pascal Blanché
3h 50m | 7 Chapters
Environment Art Lookdev Using Unreal & Photogrammetry
with Brian Recktenwald
Brian Recktenwald
2h 19m | 12 Chapters
Creating Key Art Illustration for Film and Games
with Alex Nice
Alex Nice
2h 05m | 5 Chapters
Creating Hyper Realistic Characters in ZBrush
with Hossein Diba
Hossein Diba
4h 28m | 13 Chapters