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Modeling and Rendering a Realistic Jumping Spider
with Eric Keller

Eric Keller

9h 01m | 25 Chapters

Exterior Scene Development
Maya, Arnold, Mari and Nuke Techniques with Adrien Vallecilla

Adrien Vallecilla

6h 10m | 13 Chapters

Creating a Stylized Female Character
The Making of Lyn-Z with Crystal Bretz

Crystal Bretz

6h 23m | 44 Chapters

Original Creature Concepts
Exploration to Presentation with Pablo Munoz Gomez

Pablo Munoz

2h 48m | 9 Chapters

3D Landscapes with Houdini and Clarisse
Environment Building with James Miller

James A.J. Miller

5h 14m | 12 Chapters

Creating a Photoreal Interior
with Adrien Vallecilla

Adrien Vallecilla

6h 04m | 15 Chapters

Designing a Piloted Combat Mech
with Ara Kermanikian

Ara Kermanikian

10h 48m | 19 Chapters

How to make a Creature with Character
with Ian Joyner

Ian Joyner

3h 02m | 8 Chapters

Look Development and Lighting Techniques for Film
The Making of "The Ningyo" with Miguel Ortega

Miguel Ortega

3h 23m | 11 Chapters

Creating Translucent Creature Skin
Painting Techniques with Gino Acevedo

Gino Acevedo

1h 51m | 6 Chapters

The Art of Iconic Creature Design
Photobashing and ZBrush Workflows with Aaron Sims

Aaron Sims

2h 06m | 7 Chapters

Creating Keyframe Illustrations for Film
2D/3D Techniques & Workflow with Jama Jurabaev

Jama Jurabaev

2h 45m | 10 Chapters

Lighting the CG Portrait
Character Lighting in VRay Next with Chris Barischoff

Christopher Barischoff

3h 13m | 15 Chapters

3D and 2D Techniques for 360 degree Panoramic Illustration
Re-Creating Great Moments in History with Nick Hiatt

Nick Hiatt

3h 20m | 15 Chapters

Advanced Illustration and Key Art Techniques
2D Concept Illustration, 3D Asset Creation, 360 Illustration and Interactive Concept Design with VR with Alex Nice

Alex Nice

3h 17m | 8 Chapters

3D Illustration and Environment Modeling Workflows
with Toni Bratincevic

Toni Bratincevic

5h 24m | 12 Chapters

Creating Volumetric Effects with Houdini
Clouds, Smoke, Haze and Fog with Robby Branham

Robby Branham

3h 09m | 13 Chapters

Creating Complex Designs and Patterns
Substance Designer and ZBrush Techniques with Nate Stephens

Nate Stephens

2h 03m | 10 Chapters

Introduction to Lighting for Animation
with Alexander Corll

Alexander Corll

1h 48m | 6 Chapters

Creature Sculpting with Dominic Qwek
ZBrush, Keyshot and Photoshop Techniques

Dominic Qwek

2h 26m | 11 Chapters

Houdini Terrain Techniques
Creating Landscapes with Robby Branham

Robby Branham

3h 40m | 17 Chapters

Building a Stylized Environment, Volume 3
Ideation to Creation: Assembling the Scene in Unreal Engine

Martin Teichmann

4h 24m | 20 Chapters

Houdini Randomization and Scattering
with Robby Branham

Robby Branham

3h 46m | 12 Chapters

Mech Design for the Entertainment Industry
with Furio Tedeschi

Furio Tedeschi

2h 44m | 10 Chapters

Sci-Fi Fantasy Design and Illustration
with Yohann Schepacz

Yohann Schepacz

4h 22m | 10 Chapters

Designing for Production in ZBrush
with Rafael Grassetti

Rafael Grassetti

2h 10m | 6 Chapters

Introduction to Houdini 17
with Robby Branham

Robby Branham

4h 40m | 25 Chapters

Designing a Modular Environment using Unreal
with Brian Recktenwald

Brian Recktenwald

3h 00m | 10 Chapters

Complete Lighting in Unreal Engine
with Charleston Silverman

Charleston Silverman

1h 46m | 10 Chapters

Creating an Illustration from A to Z
with Pascal Blanché

Pascal Blanché

3h 50m | 7 Chapters

Vehicle Texturing in Substance Painter: From Clean to Mean
with James Schauf

James Schauf

9h 51m | 23 Chapters

Creating a Female Hairstyle for Production with Maya XGen
with Bruno Tornisielo

Bruno Tornisielo

3h 05m | 11 Chapters

Creating a Dynamic VFX Shot
An Artist’s guide to the vfx pipeline with Shahin Badiei

Shahin Badiei

2h 41m | 9 Chapters

Character Design and Sculpting for Concept
with Josh Herman

Josh Herman

3h 20m | 11 Chapters

Creative Creature Design
with Neville Page

Neville Page

3h 20m | 6 Chapters

Creating Assets for Games using Photogrammetry
with Guilherme Rambelli

Guilherme Rambelli

4h 31m | 15 Chapters

Narrative Design through Compositional Storytelling
with James Clyne

James Clyne

3h 06m | 10 Chapters

Environment Design and Illustration
with Aaron Limonick

Aaron Limonick

4h 41m | 12 Chapters

Robotic 3D Design for Entertainment
with Vitaly Bulgarov

Vitaly Bulgarov

3h 30m | 15 Chapters

Hyper-realistic Insect Design
with Eric Keller

Eric Keller

7h 33m | 21 Chapters

Environment Art Lookdev Using Unreal & Photogrammetry
with Brian Recktenwald

Brian Recktenwald

2h 19m | 12 Chapters

Visual Development for Environments
with Olivier Dubard

Olivier Dubard

7h 32m | 13 Chapters

Creating Key Art Illustration for Film and Games
with Alex Nice

Alex Nice

2h 05m | 5 Chapters

Practical Vehicle Design for Film and Television
with Matthew Savage

Matthew Savage

3h 40m | 8 Chapters

Pre-Visualization for Film
with Jason Michael Hall

Jason Michael Hall

3h 32m | 13 Chapters

Environment Creation for Film and Cinematics
with Olivier Dubard

Olivier Dubard

1h 51m | 10 Chapters

Creating Props for Games, Vol. 2
Texturing and Shading for Production

Nick Reynolds

7h 35m | 16 Chapters

Multi Pass Rendering and Compositing
with Robby Branham

Robby Branham

4h 02m | 19 Chapters

Introduction to Arnold
Essential Tips and Production Workflow with Robert Chapman

Robert Chapman

6h 53m | 19 Chapters

Creating Props for Games, Vol. 1
Modeling and Baking Normal Maps for Production

Nick Reynolds

7h 15m | 13 Chapters