texturing & shading
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Designing a Modular Environment using Unreal
with Brian Recktenwald
Brian Recktenwald
3h 00m | 10 Chapters
Vehicle Texturing in Substance Painter: From Clean to Mean
with James Schauf
James Schauf
9h 51m | 23 Chapters
Creating a Female Hairstyle for Production with Maya XGen
with Bruno Tornisielo
Bruno Tornisielo
3h 05m | 11 Chapters
Creating a Dynamic VFX Shot
An Artist’s guide to the vfx pipeline with Shahin Badiei
Shahin Badiei
2h 41m | 9 Chapters
Creating Assets for Games using Photogrammetry
with Guilherme Rambelli
Guilherme Rambelli
4h 31m | 15 Chapters
3D Scan and Retopology for Production
Photogrammetry Workflow with Ara Kermanikian
Ara Kermanikian
8h 59m | 23 Chapters
Environment Creation for VR using Photogrammetry
with Guilherme Rambelli
Guilherme Rambelli
2h 50m | 15 Chapters
Environment Art Lookdev Using Unreal & Photogrammetry
with Brian Recktenwald
Brian Recktenwald
2h 19m | 12 Chapters
Texturing and Shading for Production
Maximizing Efficiency in Commercial / Feature Film Pipelines
Jesse Flores
7h 55m | 12 Chapters
Practical Vehicle Design for Film and Television
with Matthew Savage
Matthew Savage
3h 40m | 8 Chapters
Creating Props for Games, Vol. 2
Texturing and Shading for Production
Nick Reynolds
7h 35m | 16 Chapters
Introduction to Arnold
Essential Tips and Production Workflow with Robert Chapman
Robert Chapman
6h 53m | 19 Chapters
Character Modeling for Production
Maximizing Your Workflow for Deadlines with Krystal Sae Eua
Krystal Sae Eua
4h 05m | 15 Chapters
TRex lookDev and lighting with Maya and Arnold
with Charles Chorein
Charles Chorein
3h 51m | 14 Chapters
Creating a Sci-Fi Alleyway
Detailed Environment techniques with Devon Fay
Devon Fay
6h 46m | 14 Chapters
Creating an Epic Matte Painting Shot
Advanced Techniques with Igor Staritsin
Igor Staritsin
7h 44m | 22 Chapters